We all know what eventually happened with Avengers, as well as the public’s overall perception towards live services with upfront payments (aka, a price tag), such as Babylon’s Fall, so it wouldn’t shock me to find out Gotham Knights‘ many delays were a consequence of WB telling its Montreal Studio to remove the game’s live service elements, leaving just a very simplistic multiplayer mode at everyone’s disposal. I cannot confirm this, but Gotham Knights oozes that feeling of having been originally developed to be Warner Bros’ competitor to Square Enix’s Avengers game. It feels weird, doesn’t it? I am pretty sure these hidden chests used to contain actual pieces of gear and cosmetics at a point. Pick Red Hood if you prefer to play a Batman game like a third-person shooter with a ton of snarky one-liners. A true “rags to riches” story in a universe where its main character’s superpower is infinite money. Like a Batman knockoff superhero desperate to prove him/herself would. The more you play, the supposedly more experienced your superhero becomes, allowing them to craft new gear. ![]() You craft said gear with materials found inside chests. When you level up, you have access to new weapons and gear to craft back at your base. You have an experience bar, and you can level up, but you don’t have stats or anything resembling a typical RPG system. That can be mostly seen on two things: chests and the bizarrely shallow progression system. You can see traces from what was probably a different gameplay loop when venturing through Gotham. That doesn’t mean Gotham Knights hasn’t been planned with live services in mind. ![]() ![]() Finally, this isn’t a live service: there are no microtransactions, and the gear and looting mechanics are minimal, close to nonexistent. In fact, gameplay-wise, it reminded me more of Insomniac’s Spider-Man game. It’s not related to the Arkham games in any way, being set in a totally different universe. In fact, it’s barely a multiplayer game: sure, you can team up with other people and do nightly patrols with them, but the entire game is mostly a single-player focused, open world action-adventure. Now, let me get the following out of the way in a quasi-FAQ manner: yes, the framerate cap is ridiculous given how Gotham Knights feels like a PS4 game at its core, complete with cracks on the wall in order to hide loading times. Go back to the Belfry to watch some CW-esque cutscenes… and play a round or two of Midway’s classic arcade game Spy Hunter.
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